Metal Gear Solid 3: One of the most significant video game franchises ever created, Metal Gear Solid also helped Hideo Kojima establish himself even more. Since its debut in 1987 on the MSX2 system, Metal Gear has delivered remarkable experiences, from expansive open-world games to fighting systems that emphasize trade cards.
Even though each Metal Gear game is distinctive, Metal Gear Solid 3: Snake Eater remains the most outstanding game in the series. Snake Eater, although being the third game, goes back in time to the 1970s and establishes the events that would take place later.
Metal Gear Solid 3 manages to be the most memorable game in a series full of fantastic games. It displays Metal Gear Solid at its best in terms of gameplay and plot.
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Thrived By Eliminating Solid Snake From The Equation
When the first Metal Gear Solid game was released, Solid Snake became a gaming hero. However, MGS 3 wholly deviated from the timeline the previous two games had established, shocking fans.
Instead, the game is set in 1964 and centers on CIA operative Naked Snake, who served as the inspiration for the clones Solid Snake, Liquid Snake, and Solidus Snake. The fact that MGS 3 is not constrained by the past is its greatest asset, and it makes excellent use of it to develop its setting and cast of characters fully.
Although Solid Snake is a great hero, he can be stiff and stern. Naked Snake, in contrast, comes off as more authentic and human, and he’s even endearing and humorous. After all, this is the same person that disclosed his fear of vampires on a codec call. Naked Snake’s fascination stems partly from the fact that, before MGS 3, he was merely a mystery.
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He is portrayed in the first two Metal Gear games as this enigma whose sole objective is to bring about chaos in the world. In Metal Gear Solid 3, Naked Snake is nearly coerced into taking on the role of Big Boss against his will and is given much more context.
MGS 3 Is The Pinnacle Of Metal Gear
Metal Gear Solid created the “stealth-action” sensation, and Metal Gear Solid 3 perfected it. The new camo system makes sense for the period and place, and the music and sound effects have a James Bond espionage drama vibe.
Beyond that, MGS 3 excels in its pacing and boasts some of the best gameplay in the franchise. Compared to the military-industrial settings of the previous two games, the jungle setting feels far more conducive to stealth, and MGS 3 combines stealth gameplay with narrative beats and action scenes.
In addition, Hideo Kojima could control some of Metal Gear Solid’s ridiculous craziness, resulting in a more realistic and touching narrative. Of course, MGS 3 still has some excellent side features, such as the ability to defeat The End by setting the PS2’s internal clock one week ahead, which leads to the boss passing away from old age.
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Most Emotional Story
The series Metal Gear Solid is renowned for its intricate narrative, full of absurd plot twists, but Metal Gear Solid 3 contains the most significant twist of all. Although there are many military plots in the game, the main story has Naked Snake tracking down The Boss, a former mentor who defected from the United States to the Soviet Union.
With that moniker, she gains instant notoriety, much like Naked Snake did when Big Boss first appeared in the series. Players are slowly given information about The Boss, but it is immediately apparent that Snake loves and respects her very much. Everything leads up to Snake facing The Boss in hand-to-hand combat in a field of dazzling white flowers, which is the most stressful and heartbreaking boss battle of the franchise.
When gamers discover things like Snake’s bandana being a keepsake of The Boss, it’s a heartbreaking moment. The plot twist appears when Snake learns that The Boss wasn’t a defector but a Soviet Union operative. After learning that she sacrificed her life and reputation for America’s safety, Snake starts to doubt the government and his goals.
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It portrays the American government as one of the series’ true villains. This realization sets off a series-wide cascade effect that leads to Big Boss making The Patriots, Outer Heaven, and other things. The last battle alone carries enough emotional weight, but learning how it pushes Snake over the line makes the resolution even more heartbreaking.
Possibility Of Defeating A Boss In Exactly Two Weeks
A game’s length is frequently used to measure how “excellent” it is. Some people still use the outdated “hours to money” conversion, according to which a game is worthwhile if you can play it for 50 hours straight and spend £50 on it.
It’s undeniable that many gamers still think that size counts, even though I have a backlog the size of a small mountain and am constantly excited to see a five-hour title hit the market, but you get the point.
But a brand-new episode of DidYouKnowGaming has amply demonstrated that less can sometimes be more when it comes to games.
According to Kotaku, Hideo Kojima allegedly sought to incorporate a boss encounter that would have required players to spend two real-time weeks to finish during the development of Metal Gear Solid 3. Yes, I do.
Kojima reportedly wanted the final battle with the illustrious sniper The End to resemble a real-life sniper encounter, where players would skulk around seeking hints to discover where the person was hidden before eventually lining up a shot to eliminate him. both weeks. Weeks two.
Furthermore, it is said that this ridiculous combat was once playable during production as a prototype. Still, despite spending hours attempting, no one who played through it ever succeeded in reaching The End. In the end, Kojima was reportedly persuaded to give it up since everyone had found it monotonous. What a notion.