A home video game console called the GameCube was created and launched by Nintendo on September 14, 2001, in Japan, November 18, 2001, in North America, and February 2, 2002, in PAL regions. It is the Wii’s predecessor and the successor of the Nintendo 64, which was introduced in 1996.
The GameCube, Nintendo’s debut into the sixth generation of video game systems, fought against the PlayStation 2 and Xbox. Super Smash Bros. Melee, Luigi’s Mansion, Super Mario Sunshine, Metroid Prime, Mario Kart: Double Dash, Pikmin, The Legend of Zelda: The Wind Waker, Chibi-Robo!, and Animal Crossing are a few of the console’s notable flagship games.
Its first stages of development started in 1997 with the founding of ArtX, a computer graphics startup that was eventually bought by ATI and would later go on to build the GPUs for the platform. In a May 1999 press conference, Nintendo made the console’s official announcement under the code name Project Dolphin.
The GameCube was the first Nintendo system to use optical discs as its primary storage media when it was released in 2001. More precisely, a miniDVD-based format. The system is not compatible with DVDs, CDs, or other optical media because it is only designed for gaming, in contrast to its rivals. The system may connect to a Game Boy Advance with a link connection for just a few titles’ limited online compatibilities through a GameCube broadband or modem adapter.
In Japan, the GameCube was introduced on September 14. Nearly 500,000 units were delivered on schedule to retailers. In an effort to boost the number of consoles available, the launch date for the system was moved back from its original November 5, 2001, North American target date.
Here’s a very very hard to find GameCube dev kit. The Nintendo GameCube Dev Link Kit! You plug the cable into the bottom of your dev kit and can send roms from your PC to the console for debugging. I can’t wait to try this bad boy out 🙂 pic.twitter.com/HhWx3RXk77
— Andrew (@GamingLegend64) March 29, 2021
On November 18, 2001, the console was finally released in North America, with more than 700,000 units having been sent there. The next year, other areas did likewise, starting in the second quarter of 2002 with Europe. Factor 5, a seasoned third-party Nintendo console developer, unveiled MusyX, a 3D audio software creation kit, on April 22, 2002. Music offers Dolby Pro Logic II-encoded motion-based surround sound in association with Dolby Laboratories.
Pikmin, Chibi-Robo!, Metroid Prime, and Luigi’s Mansion are just a few of the games that had their GameCube debuts and went on to become successful and well-known Nintendo franchises or subseries
With a USB adapter, GameCube controllers may be used to play Super Smash Bros. for Wii U and Super Smash Bros. Ultimate on the Wii U and Nintendo Switch, respectively.
Regarding worries about the connection between video games and violence, a 2009 study by Iowa State University discovered that some games, including the GameCube-exclusives Super Mario Sunshine and Chibi-Robo!, would assist players in developing helpful abilities like cooperation, empathy, and helping others.
In 1998, ArtX and Nintendo partnered to start the whole system logic and graphics processor (codenamed Flipper) designs for Nintendo’s sixth-generation gaming console. N2000, Star Cube, and Nintendo Advance were a few of the codenames given to the console development project.
The system was initially shown to the public as “Project Dolphin,” the Nintendo 64’s replacement, at Nintendo’s press presentation in May 1999. After then, Nintendo started offering development kits to studios that make video games, like Rare and Retro Studios. Nintendo also collaborated strategically with IBM, who produced the “Gekko” CPU for the Dolphin. When ATI purchased ArtX in April 2000, ArtX had already finished designing the Flipper graphics processor and ATI had not openly affected it.
Between 2001 and 2007, Nintendo licensed more than 600 GameCube titles. Nintendo, which is renowned for delivering acclaimed and avant-garde first-party titles like the Super Mario and The Legend of Zelda series, continued its history of releases on the GameCube, boosting the popularity of the platform.
As a publisher, Nintendo also put a lot of effort into developing fresh brands like Pikmin and Animal Crossing and revitalizing ones that didn’t make it onto the Nintendo 64, most notably the Metroid series with Metroid Prime. The highly acclaimed The Legend of Zelda: The Wind Waker and Super Mario Sunshine, as well as its best-selling game, Super Smash Bros. Melee, which has sold 7 million copies worldwide, all contributed to the success of the platform. Other Nintendo games were released as continuations of earlier series.
Early on in its existence, Nintendo had a great deal of success thanks to the backing of third-party developers for the Nintendo Entertainment System and Super NES. In the 1990s, competition from Sony’s PlayStation and Sega’s Genesis altered the market’s structure and limited Nintendo’s ability to secure exclusive third-party support for the Nintendo 64. The PlayStation employed cheaper, higher-capacity optical discs, whereas the cartridge-based media used by the system was raising the cost to produce software.
Nintendo planned to buck the pattern with the GameCube, as seen by the number of third-party titles offered at launch. The GameCube’s new optical disc format considerably boosted capacity while lowering production costs. The plan largely succeeded. Exclusives with a high prominence like Star Wars Rogue Squadron II: Rogue.