Ubisoft Officially Reveals Assassin’s Creed Mirage After Protagonist Leaks

Last night, it seemed as though some of the long-rumored Assassin’s Creed Mirage’s artwork had leaked. The game was then officially revealed by Ubisoft this morning, possibly before it had originally planned to do so. That ship over there has quite a few leaks.

A piece of artwork that appears to be connected to a forthcoming installment in the venerable stealth-action franchise from Ubisoft surfaced online late yesterday. It features a white-hooded person staring down a shadowy form holding a curved blade and has the “Assassin’s Creed Mirage” trademark. Although the specific context is unknown, it’s conceivable the leaked image is connected to upcoming downloadable content set to be released for the recently revealed game.

Assassin’s Creed Mirage, also known as “Rift,” is the sequel to the Valhalla-themed game from 2020. Mirage will put Valhalla supporting character Basim Ibn Ishaq in the major role, have a more compact world to explore, and emphasize stealth gameplay. Mirage is set in 9th-century Baghdad and was first intended as an expansion to Valhalla.

Game Play

The central characters in the Assassin’s Creed video games are one or more fictitious members of the Order of the Assassins, whose memories are accessed by an in-game character in the present day using a tool called the Animus and it is derived systems. The Animus enables the user to investigate these genetically transmitted memories.

This gives the game’s real-world players a diegetic interface the game, displaying their things like health bars, a mini-map, and goal objectives as though they were being delivered by the Animus. Furthermore, should the player be responsible for the historical character dying or failing a task, this is corrected as “desynchronization” of the genetic memory, allowing the player to attempt the mission once more. The Animus also grants the contemporary character enhanced perception skills that enable them to spot their target in a crowd or other unusual points of interest.

The Assassin characters are typically depicted in the games from a third-person viewpoint in an open-world setting with a focus on stealth and parkour. The games have a mission structure that corresponds to the main plot, and the player is typically tasked with carrying out a clandestine mission or assassinating prominent public figures.

Alternately, a variety of side missions are accessible, including mapping out the vast cities from a high perch and then jumping into a haystack below, gathering treasures buried throughout the cities, searching ruins for artifacts, creating a brotherhood of assassins to carry out other tasks, and funding the reconstruction of a city by buying and improving shops and other features.

The modern-day character that the player is sometimes in direct control of has learned assassination techniques through the bleeding effect and their genetic ability of Eagle Vision, which allows them to distinguish between friends, enemies, and assassination targets by illuminating people in different colors. The player can go back and redo any previously completed task through the Animus interface; for instance, in Assassin’s Creed: Brotherhood, the player gets better synchronization results by carrying out the mission in a particular way, such as by solely murdering the mission’s target.

The idea of “active” vs “passive” movement is used in the games, with “active” movement—such as running, scaling building walls, or jumping between rooftops—being more likely to draw the attention of adjacent guards. The player must combat the guards once they are notified, or they must get out of their line of sight, find a hiding place like a haystack or a well, and wait until the guards are no longer on alert. The fighting system supports a variety of unusual weapons, armor, and maneuvers, including the usage of a concealed blade concealed in a bracer on the assassin’s arm that can be used to kill opponents covertly.


The rivalry and war between the Assassins, who stand for freedom, and the Knights Templar, who stand for order, is the main focus of the Assassin’s Creed video games. The Assassins are trying to prevent the Templars from obtaining control of “Pieces of Eden,” artifacts that have the power to control individuals by overriding their free will. Versions of these groups have existed for ages.

These relics are the remains of the Isu, or Precursors, an ancient species that existed before humans and who made it possible for us to coexist peacefully. The Isu ensured that humanity could not revolt against them by establishing control over the Pieces of Eden.

The first hybrid Isu-humans, Adam and Eve, were resistant to the effects of the Pieces of Eden when they initially appeared. They took the Pieces of Eden, which sparked a major conflict that came to a conclusion when a powerful solar flare obliterated the Earth’s surface. While humans flourished, the Isu started to disappear. Minerva, Juno, and Jupiter were three Isu who made an effort to prepare humanity for a solar outburst they knew would occur centuries in the future.

With the help of the Pieces of Eden and the Eye, humanity may use the vaults Minerva and Jupiter created to activate a shield surrounding Earth and relay its location and use to future generations. However, Juno believed that humans posed a threat and made an effort to undermine Minerva and Jupiter’s strategy. Unaware that Juno had hidden her consciousness so that it would awaken at the activation of the Eye, Minerva and Jupiter were obliged to destroy her. The Pieces of Eden lost to time were all that was left of the Isu, along with the remnants of their memories in various mythologies and religions around the world.

The events of the television series take place in the present day when the mega-corporation Abstergo Industries was founded by the Templars. The Animus, a gadget created by Abstergo, enables its user to access their ancestors’ memories through their genetic makeup. In order to use the Animus to identify the missing Pieces of Eden, Abstergo has kidnapped persons who are descended from former Assassins. A person using the Animus can roam around in simulated memories like their ancestor, but doing things that are inconsistent with what their ancestor did can cause the memory to become “desynchronized.” Additionally, continued use of the Animus induces a “bleeding effect” that endows the user with some of the abilities and skills their ancestor possessed.

Main Series Plot Lines

The series’ first five main games center on Desmond Miles, a bartender who discovers he is a descendant of several assassins, including Ratonhnhaké:ton (better known as Connor), a half-Mohawk, a half-British assassin during the American Revolution, and Altar Ibn-La’Ahad from the Middle East during the Third Crusade, Ezio Auditore da Firenze Desmond is used by Abstergo to locate the Pieces of Eden, but Lucy Stillman, an assassins undercover operative, manages to release him. Desmond is introduced to Shaun Hastings and Rebecca Crane, two additional contemporary Assassins, by Lucy. Later, Desmond’s father, William Miles, joins the group.

They keep digging through Desmond’s memories until they find the Eye and Minerva’s alert about a potential solar flare. They also unintentionally release Juno, who later murders Lucy. Desmond is able to activate the vaults in time to block the solar flare, but only at the expense of his own life. The group keeps discovering the vaults around the world through Desmond’s recollections.

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