Considering that Call of Duty: Modern Warfare 2 was one of the most successful video games ever released on the mass market; you’d think that the publisher and developer would be poppin’ bottles just like they won a championship?  But things have been anything but cozy between Activision and Infinity Ward, with 35 employees jumping ship in the wake of losing its founding executives.

Now that things have appeared to settle down a bit, Activision big boss Bobby Kotick has decided to break through the silence and explain the real reason why he decided to take action against the head honchos of one his company’s popular games, stating, “The background leading up to our decision to separate the two former Infinity Ward executives for breach of contract and breach of fiduciary duty is outlined in our cross complaint that we filed in April, which I’m sure many of you have read.”

In wake of all the drama that has surrounded Activision and Infinity Ward, it’s nice to know that someone in the company still is maintaining a sense of humor.

Activision has announced that the Stimulus Package the recent downloadable map offering for Call of Duty: Modern Warfare 2 has been sold to 2.5 million customers. That’s a pretty impressive number for content that has only been available for about a week. What’s even more monumental is the fact that the DLC moved 1 million units within the first 24 hours.

Shameful news coming from the Call of Duty developers today – two more employees have jumped ship. The two had been longtime employees, each serving around eight years. Though word on the street was that each employee was being “held hostage” over withheld bonus payments, this rumor now appears unlikely with the departure of Todd Alderman and Fransesco Gigliotti. Both employees were essential in the creation of IW’s latest masterpiece, Modern Warfare 2, with Todd taking up the role of Lead Designer, and Fransesco being a software engineer.

If you purchased Modern Warfare 2’s latest DLC “Stimulus Package” on the first day it came out, then there is some good news for you. Microsoft have decided to reward these customers by adding an extra 7 days to their Xbox Live Gold membership for free.

Microsoft has explained that the reason why no one could play the hugely anticipated Stimulus Package map pack for MW2 was due to a “process failure”.

That is a rather vague term, but according to Eric Neustadter, Operations Director of Xbox Live, the problems arose as the map pack did not coincide with a title update for MW2.

According to Robert Bowlings Twitter, Infinity Ward has made a fix for the multiplayer’s ‘super speed’ glitch. Bowling states we should “Expect a playlist update later today on #MW2 for Xbox Live. It’ll prevent “super speed” games.”

Hopefully, this will signal the end of MW2’s online bugs.

It’s official, the new map pack coming to Modern Warfare 2 on March 30, will indeed be called the Stimulus Package. It will feature a grand total of five maps, three which are brand new, and two which are remakes of old maps from CoD 4: Modern Warfare. The next big question many are probably wondering? How much will it run your wallet for? Don’t fret, we’ve got the answer: $15.

In light of all the news that has been surrounding Infinity Ward and Activision, there hasn’t been anything to really qualify as “good” news for either party. Robert Bowling looks to remedy that as he reveals just how many unique players have put Modern Warfare 2 through its paces.

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Posting live and direct from his Twitter account, Bowling says, “…annnd we JUST hit 25 MILLION unique players on Modern Warfare 2. Insanity!” He also alludes to some news on the DLC being available this week.

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Bowling also states that most of those 25 million MW 2 players are gaming on the Xbox 360, with the PS3 coming in at a “close 2nd”.

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This news makes it all the more interesting, disheartening, curious, or all-of-the-above about the recent drama between Activision and ex-Infinity Ward bosses. From an outsider looking in, I’m sure of one thing though; that being that there is definitely money involved.

According to TorrentFreak, the brainy bunch behind the BitTorrent downloads statistics; Modern Warfare 2 was the most pirated video game of 2009. It was downloaded over 5 million times in 09, over both the 360 and PC versions. Here is the list of the unlucky games that were stolen from the virtual hands of the developers.

1. Modern Warfare 2 – Pirated 5.1 million times.

2. The Sims 3 – Pirated 3.2 million times.

3. Prototype – Pirated 3.16 million times.

4. Street Fighter IV – Pirated 2.69 million times.

5. New Super Mario Bros. – Pirated 1.15 million times.

If you hadn’t already guessed, that’s a lot of piracy. Boo piracy.

This week’s podcast continues to dwindle in cast members. Nah no one has left, but Brian leaves thirty minutes in unfortunately. However myself and Slade continue to talk about Assassin’s Creed 2, Mass Effect 2, Moral Choices in video games and where they should go in the future. As well as the future of 3D gaming (if there is one) and mention some of our favorite games. Here are the actual show notes:

 

This week we say goodbye to Tanooki our co-host. Due to a feud from last week he’s refused to be on the podcast ever again. But despite that Myself, Slade, and Brian still have a lot to talk about (or at least Slade and I do). We’ve got Left4Dead 2, Assassin’s Creed 2, and we revisit Dragon Age and Modern Warfare 2. We also answer and email and have awesome intro and outro music. Enjoy this shorter show and the secret content at the end! Here’s the show notes:

 

If you’re a fan of first person shooters, chances are you were among the many that bought and continued to play Call of Duty 4: Modern Warfare months after release.  Bringing the series into a present day setting proved to be a wise one, offering innovative scenarios and customizable options for you to carry out directives.  Now, two years later, Modern Warfare 2 has arrived, bringing a new campaign and plenty of fresh multiplayer content to the table.  Just how far does this take the new entry?

Set five years after the killing of Zakhaev in its predecessor, Modern Warfare 2 opens by introducing you to the new antagonist: Makarov, a former lieutenant of Zakhaev.  As before, your goal is to discover any information on Makarov, locate him and hope to eliminate another blood thirsty individual from the world.  Once again, you’ll assume the role of varying individuals throughout Modern Warfare 2’s campaign, each with their own branching paths contributing to the story.  The game has you performing much throughout the world, but due to the short length (can easily be completed in less than six hours), it oftentimes feels incoherent and lacking a sense of focus.  On a positive note, the game does a good job in handling the key twists and emotional moments which add incentive to push through.

Upon completion, you can tackle the Spec Ops mode, which allows you to participate in a number of goal oriented missions, either by yourself or cooperatively with a friend.  In order to unlock more levels you’ll need to earn stars, which are gained by completing missions on higher difficulties or meeting specific demands.  Generally these take place in either the same or similar settings found throughout the single player campaign.  Without any connection between the missions by means of a plot, however, Spec Ops might not be what most players will be looking for in a cooperative mode.  Fortunately, there are enough levels to at least offer some content for players to return and (hopefully) earn higher accolades.

Anyone who has played Call of Duty in the past will feel right at home here.  At the beginning, you’re put through the usual introduction to gameplay mechanics before being tossed into your first real mission.  You can either inaccurately fire from the hip, aim down your sights for precision or utilize the game’s auto-aim mechanic to take on multiple foes.  The path is tried and true with a couple small twists and turns along the way helping to break the monotony, such as bringing civilians into account and offering the occasional non-linear path.  Fundamentally, this is the same Call of Duty that fans know and love.  So, if you’re not on the band wagon yet, this one likely won’t do much to change your perspective.

There are a wide variety of ways to customize weapons to cater to your tastes.

Action has usually been in the form of intense firefights for the series and Modern Warfare 2 attempts to step this up a notch.  While the controversial and irregular No Russian level might not be the best attempt at this, the rest of the game sharply hits the mark.  The campaign has plenty of memorable battles, ranging from a snowmobile chase to a series of large scale confrontations throughout Washington D.C.  If it isn’t clear by now, the game definitely hits close to home with conflicts that are top notch simply for their locales.

Of course, if you’re an avid player of the series then it’s probably safe to say that you’re most interested in the full blown online portion.  And for fans of the 2007’s Modern Warfare, this sequel delivers plenty of content that is sure to keep you coming back over and over again.  Expected additions have been made such as weapons like the SCAR-H assault rifle, extra perks-one letting you reach your next killstreak with one less murder and different equipment options to assign per class. A few new inclusions and changes have made their way into the game as well.  Among these are deathstreak awards-assistance from dying multiple times without getting a kill (such as temporary painkillers) and the ability to choose which three killstreak rewards you have available.  You can also earn call signs and emblems to let people know what kind of player you think yourself as.  The amount of content available to unlock and utilize in Modern Warfare 2 is quite staggering and it’s very possible that you’ll use different weapons just to see how a certain combination can play out on the field.

You’ll take part in some impressive battles throughout the short but sweet campaign mode.

Online gameplay demands far quicker reflexes than those in the single player and, if you’re a bit rusty when heading in, it might be tough to play catch up at first.  But once you’ve hit a high enough rank to make your own individual class, the experience definitely becomes more rewarding.  Maps are mostly well constructed though, as usual, there are a number of areas in each that seem catered towards players who want to hide and essentially obtain “cheap kills.”  This also leads to the issue of player behavior online.  Even though this isn’t a direct issue with the game itself, the amount of players we encountered either camping or hiding in the most shameless locations was rather striking.  These are the times where it can feel sympathetic to just leave a game in order to avoid frustration.  Yet, when you’re in a match that has a variety of behaviors being exhibited by others (as the game should be played) then it can be tough to go wrong, even if you wind up at the bottom of the barrel.

Call of Duty has known for having very solid visuals as a multi-platform series and Modern Warfare 2 is no different.  Gun models look noticeably smoother but more detailed than those of its predecessor while environments typically look quite solid, especially from a distance.  Lighting effects and the varied mix of color tones are also put to great use throughout the single player and on the fresh slab of multiplayer maps.  Even during the game’s most intense firefights, the framerate holds up quite well, seldom taking a significant drop (if at all).  Character animations, however, remain fairly dismissible but there are points where you’ll appreciate the small touches finally made, such as characters flying a short distance when killed by a shotgun.  About the only large complaint with Modern Warfare 2’s visuals are that the lighting and shadows for characters and environments are quite ugly up close.

Some of the locations you’ll fight in hit very close to home.

The game’s audio front, however, might just be its most impressive aspect next to the amount of online content.  Dialogue and voice work are notably improved upon with some lines that sound as if they came out of a Christopher Nolan or James Cameron film.  Characters also feel a bit more authentic this time around thanks to solid deliveries from an equally competent cast with Barry Pepper and Keith David lending their talents.  Even more notable is the emotional and at times powerful score courtesy of the always brilliant Hans Zimmer.  And once more, the sound effects from weapons, explosions, bones cracking from drops and much more are put to great use here.  Everything about Modern Warfare 2’s audio contributes to make it that much more immersive and convincing.

As always, the end of the year has seen some great releases and Modern Warfare 2 manages to solidify itself as a clear contender for game of the year.  Though it has some shortcomings amidst all of its modes and feels more like a strong update, this is only further reason why fans shouldn’t miss out on what it has to offer.  If the first Modern Warfare wasn’t your cup of tea, then it’s unlikely the numerous additions and small tweaks will do anything for you here.  Yet for anyone else who’s a fan of console first person shooters with plenty of replay value, this is a game that’s definitely worth signing up for.

News post is late… sorry! We have a Modern Warfare 2 filled podcast for you guys this week. We don’t talk too much about the story so don’t worry about spoilers, but MW2 isn’t your style we still got some Dragon Age to be talked about, as well as a few emails from listeners. Want to be part of the show? Send an email to artie – at – talkxbox –dot—com for all your questions and trivia answers. Show notes: