Project Gotham Racing 3
Added November 26th, 2005 by Colin
Introduction:
Presentation is everything, so says the old adage. In a game, presentation depends on a great many things. Overall graphics, polish, menu system, in-game user interface, and a cohesive art direction all play an integral part in forging a great user experience. That is precisely where Project Gotham Racing 3 excels. As one of the most anticipated launch titles for the Xbox 360, PGR3 has a lot riding on it. Does it deliver? Read on.
Gameplay:
Project Gotham Racing 3's gameplay is exactly the same as in previous installments of the series, though that is not necessarily a bad thing. Races take place between anywhere from four to eight players, and sometimes just two. You then must complete a few laps, or occasionally only one on longer courses, and hopefully finish first to take home the gold. That's it. No fancy game modes, no cops and robbers modes, just straight up street racing action. That's not to say there isn't anything distinguishing PGR3's gameplay from other racing games, though.
Presentation is everything, so says the old adage. In a game, presentation depends on a great many things. Overall graphics, polish, menu system, in-game user interface, and a cohesive art direction all play an integral part in forging a great user experience. That is precisely where Project Gotham Racing 3 excels. As one of the most anticipated launch titles for the Xbox 360, PGR3 has a lot riding on it. Does it deliver? Read on.
Gameplay:
Project Gotham Racing 3's gameplay is exactly the same as in previous installments of the series, though that is not necessarily a bad thing. Races take place between anywhere from four to eight players, and sometimes just two. You then must complete a few laps, or occasionally only one on longer courses, and hopefully finish first to take home the gold. That's it. No fancy game modes, no cops and robbers modes, just straight up street racing action. That's not to say there isn't anything distinguishing PGR3's gameplay from other racing games, though.

Project Gotham Racing 3 implements a points system entitled Kudos. While racing, completing various actions such as drifting or tailgating an opponent will give you Kudos. Completing consecutive Kudos actions will result in a combo, which often brings with it a multiplier. Bumping against a wall, however, will take away any Kudos combos you have going. The system works quite well at spicing up gameplay and many objectives in the Career mode revolve solely around gaining high Kudos scores.
Speaking of Career mode, let's delve into the single-player functionality of this title. In Career mode you begin with a small amount of credits, just enough to buy a starter car. From then on out you compete in assorted tournaments in order to gain more credits so you can purchase more, better, cars. The range of cars is incredible, they vary from run of the mill soccer mom Lexus cars to the impossibly rare. One of the cars featured in the game has but one version of it in the world. The PGR3 team actually recorded the original, sound and movement, to recreate this car in the game. Now that's realism. The AI of the game does a great job of easing you into the game, the easiest enemy AI will be feasible for even the worst driver, and the hardest AI will give a PGR3 master a run for his money. The higher the difficulty, the more credits you get for winning. It all evens out quite nicely.
The Career mode isn't just for offline play, however. One of the best features of PGR3 is the fact that you can play through the Career mode entirely online. The goal of the Career mode is to climb through the ranks of the different leagues. The league you are in depends on your success in the Career. Win repeatedly and you might get to League 1. Suck, and you'll find yourself sitting in the losers circle in League 3. When you press the Career selection in the menu, you see the option for offline play and for Xbox Live play. Select Xbox Live and you will be able to select a tournament type (which brings with it restrictions on the class of car you can use). Select a tournament type, and you will see a very short waiting screen. The game will then throw you into a room with other people looking to play in that tournament, or in a new room, which will fill quickly. When one room fills, a new one opens up. Winning matches in Xbox Live career advances you just the same as winning matches offline, credits and all.
One great thing about playing PGR3 online is that the community is the most mature I've encountered. The average age seems to be a bit older, there tends to be less screaming 12 year olds, and people just tend to have better sportsmanship. Obviously, your mileage may vary, and all the hackers from Halo 2 could all decide they want to play PGR3 and that point will be mute. In the meantime, though, it's certainly something to consider if you want a break from the immature shenanigans found in the vast majority of Live titles.
That's not all there is to the Career mode, though it is most of it. There are a few extra modes, most of which are just window dressing. You can walk through your garage of cars, which is quite cool the first time you do so as the garage is graphically amazing. Unfortunately, there just isn't much of anything to do after the novelty of the graphics wears off, except to take pictures in Photo Mode and play the demo of Geometry Wars Evolved. In Photo Mode you get to, you guess it, take photos. You can zoom in on your cars, spin the camera, and move about to get the best shot of your car. You can also take pictures in-game. And... that's it. The reason for this mode is not immediately apparent, it feels incredibly gimmicky, and you'll probably never try it more than once or twice. Which is all too bad, as there are some cool things they could have done with this. For instance, it would be great if you could go out onto a course in Gotham TV and take pictures of a race in action, set the exposure and shutter speed, and take shots of the racers in-game. From then on, maybe you would be able to use the pictures as a gamerpic, or maybe even sell them on the Live Marketplace. I'm just throwing out ideas here, but the feature is either completely half-assed, or had everything interesting about it cut for launch. You be the judge.
As for Geometry Wars, imagine Asteroids meets Robotron, on acid, with incredible next-gen graphics. It's great fun, but the version in PGR3 is, as aforementioned, simply a demo. It really just serves to be an advertisement for the full Xbox Live Arcade version of the game, and a badly implemented advertisement at that. After finishing a game of Geometry Wars, PGR3 resets, and you have to sit through all the initial splash screens again. Honestly, what the hell? I'm all for trials of games, but at least spend some time implementing them well. Christ.
So, what of the regular Live multiplayer? Well, it's basically the same as any Career match, except you get to pick the options. There are four full cities in PGR3, Las Vegas, London, New York City, and Tokyo; from them you are able to pick a myriad of courses from each. Not only that, but you can also create your own course from the maps, allowing for an impressive one hundred million course possibilities. As in Career mode, the maximum player count is eight. That number is perfectly fine as any more would result in far too many collisions, which would render the gameplay utterly unenjoyable. Despite the impressive numbers at work here, the actual gameplay feels a bit disappointing. Not that the game itself isn't fun, it is. It's just that there isn't any breadth of game-modes. No cops and robbers, as found in Midtown Madness. No free roam to just screw around with your friends. Just straight up lap racing, with some extra modes that are based on lap racing. These include Hot Lap, Timed Run, Breakthrough (race through checkpoints with the time ticking down, reach a checkpoint to get more time), Street Race, One on One, Eliminator, and then some Kudos challenges. The Kudos Challenges include Cone Challenge, Drift Challenge, Overtake Challenge, and Speed Challenge. Most all of these were featured in Project Gotham Racing 2. Fun? Yes. Innovative? Absolutely not.

That's not to say that there's nothing innovative about Project Gotham Racing 3, thankfully. From the moment you start the game, it's obvious where the brunt of the development time has been put this time around. Namely, Live play. PGR3 goes to great lengths to give you a sense of being connected. While you are in the menus, there is a news ticker informing you when someone breaks a record on a course, gamertag and all. When a Gotham Hero logs on and begins a race, the ticker will inform you that they are racing on the Gotham Heroes channel in Gotham TV.
Yeah, I'm going to have to explain that sentence there. You see, the rankings system in PGR3 is quite in depth. As you win races, your TrueSkill ranking improves. The TrueSkill system is based on the work of a couple of incredibly smart individuals at Microsoft Research. Looking at Halo 2's ranking system as an example, they devised mathematical formulas for in-game ranking systems. The formulas themselves are over my head to an incredible degree, as they probably are for anyone without a couple of mathematics PhDs under their belt. However, the fact is that these formulas are obviously working, as the ranking in PGR3 is spot-on. When you face an opponent who's the same rank as you, they will almost certainly be at your same skill level. When racing against them, there is usually an almost eerie similarity in racing skill and style. This accuracy of ranking also translates into an accuracy of rankings for the best players. When a player reaches the top echelon of the ranking system, they become what is known as a Gotham Hero. Gotham Heroes are the best of the best. And, they have a channel of their own on Gotham TV.
So what is Gotham TV? It's a live feed of races that are going on right now. There are a couple of channels, from the above Heroes channel to a Friends Channel, where you can watch your friends race and later ridicule them for crashing. Score! When you start observing a match in Gotham TV, you see what's going on in real-time. No lag. There are a great many camera angles available, from in-car to the sidelines to a behind-the-car view. The best channel, though, is definitely the Gotham Heroes. By its very nature, Gotham Heroes gives everyone the ability to better themself. By logging on to Gotham Heroes you can watch what the best players in the world do, how they play. You can observe how they take the turns, when they break, when they accelerate. It's a great idea, and very well implemented to boot.
That's it for features, really. The Live implementation is simply astounding, but the offline play leaves a bit to be desired. It's great fun getting acquiring cars, but there's no way to customize them and make them your very own. Everyone drives the same cars, aside from the selectable paint job. You can't pick decals, you can't improve the engine. You can't even manually edit the suspension. There just isn't any customizability, at all. If you're looking to customize cars, ala Forza and Need for Speed, you'll have to look elsewhere.
The core gameplay here is great fun though. Cars vary in handling according to their stats, and courses are all nice and varied. In some levels you'll want a car with great handling and drifting to help you take the turns more easily, in others there will be lots of straight-aways, and you'll want a car with a high top speed. This course variety necessitates a large stable of cars, which in turn necessitates time spent in the Career mode. Cars in PGR3 all handle very realistically, so you won't be able to take turns at full speed. In order to not completely crash you'll have to slow down going into the handle, break a bit, let go of the accelerator, and then finally accelerate out of the turn. It gets easier as you spend time with the game, but at first it is pretty damn hard. Ramming opposing cars is likely to put them out of commission, so you'll have to watch your butt when you're in first. A tap from a car when you are going 180 can put you in an almost uncontrollable spin, which is sure to give you a quick trip to the rail of the course, and to the back of the pack.
Overall, the gameplay of Project Gotham Racing 3 just depends on what you're looking for in a game. If you love playing on Live, you'll love this game. It features one of the most well integrated online components ever, and playing against human opponents never gets old. The lack of alternate game modes is a bit of a downer, though. If you are looking for an offline game, however, you might want to hold off on a purchase. The Career mode is fun, but the lack of customizability in cars and the overall lack of offline features will leave you wanting more from your purchase. Bots are fun, but they just don't come near playing against a human opponent.
Graphics:
Project Gotham Racing 3's graphics simply astound. If you are looking for a title to show off your new HDTV, PGR3 would be a good bet. Environments are all painstakingly detailed, as are the cars. Vehicle cockpits are all fully detailed, down to the driver shifting gears and pulling the steering wheel to the side and leaning to the side because of the G's he's pulling. Good stuff. Lighting is also top-notch, as are the reflections off the hood and the rear-view mirrors. Backgrounds look great to boot. Trees could be better modeled, and the cars are far too shiny. If there's one thing you'll notice, it's that the cars seem to reflect everything. Reflections are great and all, and they have very cool reflection effects, but there is such a thing as too much of a good thing. There are also some very bold lines surrounding cars, which looks a bit strange.
Speaking of Career mode, let's delve into the single-player functionality of this title. In Career mode you begin with a small amount of credits, just enough to buy a starter car. From then on out you compete in assorted tournaments in order to gain more credits so you can purchase more, better, cars. The range of cars is incredible, they vary from run of the mill soccer mom Lexus cars to the impossibly rare. One of the cars featured in the game has but one version of it in the world. The PGR3 team actually recorded the original, sound and movement, to recreate this car in the game. Now that's realism. The AI of the game does a great job of easing you into the game, the easiest enemy AI will be feasible for even the worst driver, and the hardest AI will give a PGR3 master a run for his money. The higher the difficulty, the more credits you get for winning. It all evens out quite nicely.
The Career mode isn't just for offline play, however. One of the best features of PGR3 is the fact that you can play through the Career mode entirely online. The goal of the Career mode is to climb through the ranks of the different leagues. The league you are in depends on your success in the Career. Win repeatedly and you might get to League 1. Suck, and you'll find yourself sitting in the losers circle in League 3. When you press the Career selection in the menu, you see the option for offline play and for Xbox Live play. Select Xbox Live and you will be able to select a tournament type (which brings with it restrictions on the class of car you can use). Select a tournament type, and you will see a very short waiting screen. The game will then throw you into a room with other people looking to play in that tournament, or in a new room, which will fill quickly. When one room fills, a new one opens up. Winning matches in Xbox Live career advances you just the same as winning matches offline, credits and all.
One great thing about playing PGR3 online is that the community is the most mature I've encountered. The average age seems to be a bit older, there tends to be less screaming 12 year olds, and people just tend to have better sportsmanship. Obviously, your mileage may vary, and all the hackers from Halo 2 could all decide they want to play PGR3 and that point will be mute. In the meantime, though, it's certainly something to consider if you want a break from the immature shenanigans found in the vast majority of Live titles.
That's not all there is to the Career mode, though it is most of it. There are a few extra modes, most of which are just window dressing. You can walk through your garage of cars, which is quite cool the first time you do so as the garage is graphically amazing. Unfortunately, there just isn't much of anything to do after the novelty of the graphics wears off, except to take pictures in Photo Mode and play the demo of Geometry Wars Evolved. In Photo Mode you get to, you guess it, take photos. You can zoom in on your cars, spin the camera, and move about to get the best shot of your car. You can also take pictures in-game. And... that's it. The reason for this mode is not immediately apparent, it feels incredibly gimmicky, and you'll probably never try it more than once or twice. Which is all too bad, as there are some cool things they could have done with this. For instance, it would be great if you could go out onto a course in Gotham TV and take pictures of a race in action, set the exposure and shutter speed, and take shots of the racers in-game. From then on, maybe you would be able to use the pictures as a gamerpic, or maybe even sell them on the Live Marketplace. I'm just throwing out ideas here, but the feature is either completely half-assed, or had everything interesting about it cut for launch. You be the judge.
As for Geometry Wars, imagine Asteroids meets Robotron, on acid, with incredible next-gen graphics. It's great fun, but the version in PGR3 is, as aforementioned, simply a demo. It really just serves to be an advertisement for the full Xbox Live Arcade version of the game, and a badly implemented advertisement at that. After finishing a game of Geometry Wars, PGR3 resets, and you have to sit through all the initial splash screens again. Honestly, what the hell? I'm all for trials of games, but at least spend some time implementing them well. Christ.
So, what of the regular Live multiplayer? Well, it's basically the same as any Career match, except you get to pick the options. There are four full cities in PGR3, Las Vegas, London, New York City, and Tokyo; from them you are able to pick a myriad of courses from each. Not only that, but you can also create your own course from the maps, allowing for an impressive one hundred million course possibilities. As in Career mode, the maximum player count is eight. That number is perfectly fine as any more would result in far too many collisions, which would render the gameplay utterly unenjoyable. Despite the impressive numbers at work here, the actual gameplay feels a bit disappointing. Not that the game itself isn't fun, it is. It's just that there isn't any breadth of game-modes. No cops and robbers, as found in Midtown Madness. No free roam to just screw around with your friends. Just straight up lap racing, with some extra modes that are based on lap racing. These include Hot Lap, Timed Run, Breakthrough (race through checkpoints with the time ticking down, reach a checkpoint to get more time), Street Race, One on One, Eliminator, and then some Kudos challenges. The Kudos Challenges include Cone Challenge, Drift Challenge, Overtake Challenge, and Speed Challenge. Most all of these were featured in Project Gotham Racing 2. Fun? Yes. Innovative? Absolutely not.

That's not to say that there's nothing innovative about Project Gotham Racing 3, thankfully. From the moment you start the game, it's obvious where the brunt of the development time has been put this time around. Namely, Live play. PGR3 goes to great lengths to give you a sense of being connected. While you are in the menus, there is a news ticker informing you when someone breaks a record on a course, gamertag and all. When a Gotham Hero logs on and begins a race, the ticker will inform you that they are racing on the Gotham Heroes channel in Gotham TV.
Yeah, I'm going to have to explain that sentence there. You see, the rankings system in PGR3 is quite in depth. As you win races, your TrueSkill ranking improves. The TrueSkill system is based on the work of a couple of incredibly smart individuals at Microsoft Research. Looking at Halo 2's ranking system as an example, they devised mathematical formulas for in-game ranking systems. The formulas themselves are over my head to an incredible degree, as they probably are for anyone without a couple of mathematics PhDs under their belt. However, the fact is that these formulas are obviously working, as the ranking in PGR3 is spot-on. When you face an opponent who's the same rank as you, they will almost certainly be at your same skill level. When racing against them, there is usually an almost eerie similarity in racing skill and style. This accuracy of ranking also translates into an accuracy of rankings for the best players. When a player reaches the top echelon of the ranking system, they become what is known as a Gotham Hero. Gotham Heroes are the best of the best. And, they have a channel of their own on Gotham TV.
So what is Gotham TV? It's a live feed of races that are going on right now. There are a couple of channels, from the above Heroes channel to a Friends Channel, where you can watch your friends race and later ridicule them for crashing. Score! When you start observing a match in Gotham TV, you see what's going on in real-time. No lag. There are a great many camera angles available, from in-car to the sidelines to a behind-the-car view. The best channel, though, is definitely the Gotham Heroes. By its very nature, Gotham Heroes gives everyone the ability to better themself. By logging on to Gotham Heroes you can watch what the best players in the world do, how they play. You can observe how they take the turns, when they break, when they accelerate. It's a great idea, and very well implemented to boot.
That's it for features, really. The Live implementation is simply astounding, but the offline play leaves a bit to be desired. It's great fun getting acquiring cars, but there's no way to customize them and make them your very own. Everyone drives the same cars, aside from the selectable paint job. You can't pick decals, you can't improve the engine. You can't even manually edit the suspension. There just isn't any customizability, at all. If you're looking to customize cars, ala Forza and Need for Speed, you'll have to look elsewhere.
The core gameplay here is great fun though. Cars vary in handling according to their stats, and courses are all nice and varied. In some levels you'll want a car with great handling and drifting to help you take the turns more easily, in others there will be lots of straight-aways, and you'll want a car with a high top speed. This course variety necessitates a large stable of cars, which in turn necessitates time spent in the Career mode. Cars in PGR3 all handle very realistically, so you won't be able to take turns at full speed. In order to not completely crash you'll have to slow down going into the handle, break a bit, let go of the accelerator, and then finally accelerate out of the turn. It gets easier as you spend time with the game, but at first it is pretty damn hard. Ramming opposing cars is likely to put them out of commission, so you'll have to watch your butt when you're in first. A tap from a car when you are going 180 can put you in an almost uncontrollable spin, which is sure to give you a quick trip to the rail of the course, and to the back of the pack.
Overall, the gameplay of Project Gotham Racing 3 just depends on what you're looking for in a game. If you love playing on Live, you'll love this game. It features one of the most well integrated online components ever, and playing against human opponents never gets old. The lack of alternate game modes is a bit of a downer, though. If you are looking for an offline game, however, you might want to hold off on a purchase. The Career mode is fun, but the lack of customizability in cars and the overall lack of offline features will leave you wanting more from your purchase. Bots are fun, but they just don't come near playing against a human opponent.
Graphics:
Project Gotham Racing 3's graphics simply astound. If you are looking for a title to show off your new HDTV, PGR3 would be a good bet. Environments are all painstakingly detailed, as are the cars. Vehicle cockpits are all fully detailed, down to the driver shifting gears and pulling the steering wheel to the side and leaning to the side because of the G's he's pulling. Good stuff. Lighting is also top-notch, as are the reflections off the hood and the rear-view mirrors. Backgrounds look great to boot. Trees could be better modeled, and the cars are far too shiny. If there's one thing you'll notice, it's that the cars seem to reflect everything. Reflections are great and all, and they have very cool reflection effects, but there is such a thing as too much of a good thing. There are also some very bold lines surrounding cars, which looks a bit strange.

The cars aren't very destructible, at all. A few scratches here and there, some broken windows, and a popped hood are the most you will see. This isn't as much a fault of the game as much as it is a fault of the licenses Bizarre Creations must adhere to. In order to use real-world cars, most all car manufacturers put strict limits on how much damage the cars can be put through in-game. This is the reason that games like Burnout use made-up cars, and as long as the car manufacturers employ these byzantine rules we will not be seeing impressive damage effects outside of games like the aforementioned Burnout. It's unfortunate, and is almost enough to make imaginary cars a better option for next-gen games.
Menus are all presented in an extremely slick manner. You can easily get wherever you want to be in the menu system quickly, and everything looks great in the process. Loading times can be a bit much at times, though it isn't clear if that's a problem with the game or with the DVD storage medium used in the Xbox 360. Time will tell as more titles are released. In the meantime, though, expect to be waiting a bit while the game loads. In the end, the issues with graphics are all minor quibbles, and don't detract much from the overall polished graphical presentation of PGR3.
Audio:
PGR3 employs some truly exceptional car sound effects. Cars all sound incredibly realistic, as do crowds. Menus sound great, as does the intro track. The music, on the other hand, is merely average. And when custom soundtracks are implemented as they are in Xbox 360 games, sound tracks must be great, not average, to stand a chance of being heard. As is, I'd rather listen to my iPod's driving playlist. One nice touch is that PGR3 detects when you are playing music from your iPod, and will display the track name in-game just as if you were listening to a song off the PGR3 soundtrack. Hopefully more developers will do the same in the future, as it really is a great touch that shows that the developers understand that not all users will want to listen to their soundtrack.
Controls:
Controls can often make or break a game, and thankfully they do not break this one. PGR3 controls great, and all of the vehicles handle as described in their stats. A lack of being able to skip songs on the soundtrack is too bad, as a simple mapping of skipping songs to the left and right directions on the d-pad would have been great. On the whole, though, there really isn't much of anything wrong here. Everything handles great, period.
Replay:
If you have Live, you'll find a lot to love here. Everything in PGR3 makes you feel connected to a larger world. The ticker at the bottom of menus really drives home that feeling. The addition of Gotham Heroes and Gotham TV helps even the newest of gamers learn to play. Getting to play through the Career mode online is a lot of fun to boot. Offline play suffers as a result of all the time spent on the Live play. If you don't have Live, you'll still have fun, but after obtaining all the top cars there really won't be much for you to do, as you can't customize your cars. If you have Live you'll be playing this for years to come. For the offline gamers among us... not so much.
Menus are all presented in an extremely slick manner. You can easily get wherever you want to be in the menu system quickly, and everything looks great in the process. Loading times can be a bit much at times, though it isn't clear if that's a problem with the game or with the DVD storage medium used in the Xbox 360. Time will tell as more titles are released. In the meantime, though, expect to be waiting a bit while the game loads. In the end, the issues with graphics are all minor quibbles, and don't detract much from the overall polished graphical presentation of PGR3.
Audio:
PGR3 employs some truly exceptional car sound effects. Cars all sound incredibly realistic, as do crowds. Menus sound great, as does the intro track. The music, on the other hand, is merely average. And when custom soundtracks are implemented as they are in Xbox 360 games, sound tracks must be great, not average, to stand a chance of being heard. As is, I'd rather listen to my iPod's driving playlist. One nice touch is that PGR3 detects when you are playing music from your iPod, and will display the track name in-game just as if you were listening to a song off the PGR3 soundtrack. Hopefully more developers will do the same in the future, as it really is a great touch that shows that the developers understand that not all users will want to listen to their soundtrack.
Controls:
Controls can often make or break a game, and thankfully they do not break this one. PGR3 controls great, and all of the vehicles handle as described in their stats. A lack of being able to skip songs on the soundtrack is too bad, as a simple mapping of skipping songs to the left and right directions on the d-pad would have been great. On the whole, though, there really isn't much of anything wrong here. Everything handles great, period.
Replay:
If you have Live, you'll find a lot to love here. Everything in PGR3 makes you feel connected to a larger world. The ticker at the bottom of menus really drives home that feeling. The addition of Gotham Heroes and Gotham TV helps even the newest of gamers learn to play. Getting to play through the Career mode online is a lot of fun to boot. Offline play suffers as a result of all the time spent on the Live play. If you don't have Live, you'll still have fun, but after obtaining all the top cars there really won't be much for you to do, as you can't customize your cars. If you have Live you'll be playing this for years to come. For the offline gamers among us... not so much.

Summary:
Project Gotham Racing 3 takes the concepts of PGR2 and gives it a slick new presentation, as well as some intriguing Live features. The core game here is precisely the same as it was in Project Gotham Racing 2 on the Xbox, but the addition of more Live functionality improves the game considerably. The graphics are utterly gorgeous, as well. For the offline gamers out there, though, there just isn't much here. If you don't have Live, you'll want to take a rain check on this title. If you want a great Live game, you’ll definitely want to pick up Project Gotham Racing 3.
Project Gotham Racing 3 takes the concepts of PGR2 and gives it a slick new presentation, as well as some intriguing Live features. The core game here is precisely the same as it was in Project Gotham Racing 2 on the Xbox, but the addition of more Live functionality improves the game considerably. The graphics are utterly gorgeous, as well. For the offline gamers out there, though, there just isn't much here. If you don't have Live, you'll want to take a rain check on this title. If you want a great Live game, you’ll definitely want to pick up Project Gotham Racing 3.
