Two Worlds
Added February 22nd, 2007 by Sean Meyer
Orcs, humans, ancient temples, secret tombs, divine warfare, with all this how could you go wrong? These are all key elements for the making of a great fantasy game. In the dizzying array of the continually changing fantasy RPG world, one game dares to take back this genre and allow players to immerse themselves into a seemingly endless single player adventure. That game would be Two Worlds, from Reality Pump Studios, slated to be released this spring for both the Xbox 360 and PC.
The universe of Two Worlds will allow players to create a character that will unravel the mysteries of a secret tomb. This tomb holds the long dead God of War Aziraal who had been slain in a great battle countless years prior. The game boasts an expansive 40 hour single player experience for the main story and nearly reaches the coveted 100 mark for all side quests and missions online. Along the journey the player must choose to be proficient in a type of magic which includes earth, fire, wind, water and necromancy.
Of course this will no doubt elicit comparisons to the ever popular Elder Scrolls IV: Oblivion, which is by no means disappointing. Unlike Oblivion however, users will be able to create an online character and quest with others and interact with the Two World’s universe on a whole new level entirely.
The single-player character creation will allow users to choose from either a male or female human and customize facial and body features from there. It is said there will be no racial limit when creating a separate character online. Upgrading characters is a little different than to be expected. In order to improve skills, certain tasks or missions must be completed which will provide relating XP to specific skill trees. This of course will hopefully eliminate the seemingly endless repetition that plagues similar games. An example would be sparring with an enemy and acquiring an increase in sword proficiency.
The universe of Two Worlds will allow players to create a character that will unravel the mysteries of a secret tomb. This tomb holds the long dead God of War Aziraal who had been slain in a great battle countless years prior. The game boasts an expansive 40 hour single player experience for the main story and nearly reaches the coveted 100 mark for all side quests and missions online. Along the journey the player must choose to be proficient in a type of magic which includes earth, fire, wind, water and necromancy.
Of course this will no doubt elicit comparisons to the ever popular Elder Scrolls IV: Oblivion, which is by no means disappointing. Unlike Oblivion however, users will be able to create an online character and quest with others and interact with the Two World’s universe on a whole new level entirely.
The single-player character creation will allow users to choose from either a male or female human and customize facial and body features from there. It is said there will be no racial limit when creating a separate character online. Upgrading characters is a little different than to be expected. In order to improve skills, certain tasks or missions must be completed which will provide relating XP to specific skill trees. This of course will hopefully eliminate the seemingly endless repetition that plagues similar games. An example would be sparring with an enemy and acquiring an increase in sword proficiency.

Darned foliage.
Another standout feature of the game is the world itself. Initial screens and videos have displayed a beautiful world and have an open ended world feeling. Trees swaying with the wind, animals moving throughout the forest and frighteningly realistic lightning storms are just some of the great environmental effects that will leave the gamer feeling as though they just lived through those moments. Virtually any place on screen can be reached by either walking or riding some form of mount which includes horses and lizard species. All these great visuals are looking quite fantastic.
Of course you cannot have a fantasy RPG without magic and Two Worlds delivers on that front and then some. The magic system in this game allows gamers to combine any number of spells together to create new spells which can make for some interesting battle combos. The spells, much like the items in the game, can be “layered” on top of one another. That way it combines attributes from both thereby increasing the overall effectiveness of the spell(s). Items can be imbued with magical objects such as gems to enhance their abilities such as attack and magical resistance. Throughout the game players will have to collect spells by either completing missions or purchasing from NPCs at random points during the game. The PC title is rumored to have the ability for users to create unique spells then register them online for everyone to use, hopefully similar features will be included on Xbox Live.
The Outlook:
For anyone who is tired of bleeding Elder Scrolls for all its worth and looking for the next big RPG title - look no further - Two World’s has something for everyone. Whether it be slaying a great beast or galloping the countryside astride a trusty steed; simply awing at the beautiful landscape and the storm clouds rolling overhead; or figuring out new ingenious spells, this game has it all. From the looks of things this game is on the right track and should please all come spring time.

