That was fast! Yesterday we posted news about Bodycount, the new FPS shooter from the developers of Black. There wasn’t too many details about the game or how it would play, and today – there’s still not a lot of information on the game. But we now have a little bit more info on it than yesterday.
 
What Stuart Black and his development team intend to do with Bodycount is do away with the “whack-a-mole mechanicis” of modern day shooters. Black is taken the same mechanics that he used in Black (freaky right?) also known as “shredding tech” and employing them in this new FPS.
 
Our shredding tech enables us to create a different kind of gameplay, where players and AI can’t hide behind indestructible cover,” he says. “Here the environment is constantly changing as the game world is shot to hell; it’s going to be a huge amount of fun.”
 
This is the first new Codemasters FPS IP since Turning Point: The Fall of Liberty. And we all know how that one turned out. Here’s hoping that Bodycount fares a little better. If the hype from executive producer Tom Gillo stating, “From the jaw-dropping devastation caused by firing into enemies or shredding the world around you in a hail of bullets, Bodycount will crystalize that moment of pulling the trigger into an exhilarating sensory overload of action,” is any indication of what to expect. Well…we’ll just have to wait and see. I mean Black was a good game, but Turning Point: Fall of Liberty? Not so much.


