Monolith Productions
Url:http://www.lith.com/ Monolith was founded in October, 1994, in Kirkland, Washington, by a small group of individuals with an extensive history in the computer and educational games market. While still developers at Edmark, Monolith\'s founders decided to enter the fiercely competitive European \'demo\' scene with a Windows-based prototype that demonstrated the kind of gaming graphics that, at the time, were believed possible only by using DOS. This demo caught the eye of Microsoft Corporation, with whom the Monolith founders worked on an early version of what became the LithTech Development System. During these formative years, Monolith included both a publishing division as well as internal development teams.
The company later reorganized and focused exclusively on game development. By strengthening its internal management structure, hiring experienced developers, and focusing on timely delivery of quality product, the company strengthened its external partnerships and slowly built a solid reputation as a dependable development house. During this phase, the company grew to over 80 employees and three teams.
Monolith currently employs nearly 200 people, all based in Kirkland, Washington, and it anticipates strong, continued growth over the next few years. Product capacity for the company fluctuates between 3-5 projects at any given time across multiple platforms. The company also includes a support division for massively multiplayer customer services, as well as an in-house audio and music division, and a motion capture studio. Current and past partners include: Warner Brothers, Vivendi Universal Games, Disney Interactive, Fox Interactive, GT Interactive, and Microsoft.
Games:
Condemned: Criminal Origins
F.E.A.R. 2
Condemned 2: Bloodshot