Betheseda Thinks Microsoft Screwed Up With Halo 3: ODST Marketing Strategy

Added 09/22/2009 by Se

It's been awhile since I wrote about some industry drama, a developer popping off at the mouth, personal drama (like my logic board needing to be replaced), or anything of that sort, so here goes! Ashley Cheng has written on his blog that he feels that Microsoft and Bungie really missed the mark with their advertising and promotion of Halo 3: ODST. He cites the fact that a lot of "reviewers" are complaining that the game may not be worth $60, for what was advertised as "a standalone expansion pack".

 

Cheng appears to be on Microsofts side as he goes on to address reviewers who had an issue with the pricing, stating: "Give me a break. First off, most games - especially first person shooters - are anywhere from 5-10 hours. Tops. What makes Halo different from others? You can't just ping Halo ODST for it." But he also adds that if Microsoft hadn't sent mixed signals with their marketing schemes, it wouldn't have been an issue.

 

Personally, I don't think the fifty kids I saw lined up at the GameStop around the corner from my house last night at 10:24 pm (approximately) for the midnight release really gave a rats who-who about all of that. They just wanted to get their Halo fix in. Being without a working computer for sometime, yet again, I had forgotten what day it was, until I drove by GameStop and saw the line. If it wasn't for my cable and internet bill, and parking tickets I would've lined up right along with them and spent my rent/bill money. Ah well, there's always next week.